Character Application

Discussion in 'Character Applications' started by Horus, Dec 30, 2016.

  1. There are currently no users chatting.
Thread Status:
Not open for further replies.
  1. Horus

    Horus Jounin Member
    Administrator

    45%
    Joined:
    Dec 27, 2016
    Messages:
    613
    Likes Received:
    8
    Trophy Points:
    33
    Gender:
    Male
    Experience Points:
    2400
    #1 Horus, Dec 30, 2016
    Last edited: Apr 7, 2017
    Name: The name of your character(Pretty obvious)
    Age: Your age, most Genin are around 10-15 but it depends on how you want to roleplay, missing ninja have more varied ages
    Gender: Male/Female/Other(Specify)
    Height: Keep it reasonable, in terms of age, height, and weight of character keeping in line with the appearance.
    Weight: Keep it reasonable, in terms of age, height, and weight of character keeping in line with the appearance and body.

    Appearance: Put a general description of your character here, if you are writing and not putting in a picture the minimum amount is 4 sentences. If you have a picture then simply use it for the appearance unless there are some changes with it.


    Race: Put down your Race: Human, Tennin, Oni, Beastman etc...
    Skin Color: Black, White, Yellow, Green the sky is the limit!(though accepted standards would be best)
    Hair: Hair color, what it looks like.
    Eyes: Eye color
    Body: Is your body: Athletic; Overweight, Skinny; etc.
    Ethnicity: In which country were you born?

    Personality: What is the personality of your character like?


    Rank: What is your power rank? All new characters start at E Rank
    Village: Where your character currently lives.
    Title: Titles Coincide with Ranks, at E rank you start as a Genin

    Bloodline: Put down your bloodline here, whether it is canon or custom(Take Note: This is not required.). If you choose to do so then, you must link the clan that you are joining.
    Element: The basic element you want when starting off; choose 1: Katon(Fire), Suiton(Water), Fuuton(Wind), Raiton(Lightning), Doton(Earth)
    Fighting Style: For more information regarding Fighting styles please visit this link: Fighting Styles


    Inventory: Weapons or Items that your character typically has on them.


    Special Abilities: None at Creation
    Traits: Can have any that states Taken at Creation By default all race traits are taken at creation. Canon or Custom(with the original owner's permission).

    Jutsu Total: Total amount of jutsu slots, and used jutsu slots.
    Jutsus: You start with the basic: Henge No Jutsu, Kawarimi No Jutsu, and Bunshin No Jutsu.

    Name: Bunshin no Jutsu - Clone Technique
    Type: Ninjutsu
    Rank: E (Basic)
    Range: N/A
    Requirements: None
    Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.

    Name: Henge no Jutsu - Transformation Technique
    Type: Ninjutsu
    Rank: E (Basic)
    Range: N/A
    Requirements: None
    Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. It should also be noted that it does not grant one the properties of said objects or skills of that person, meaning turning into a weapon will not allow you to cut an opponent and turning into a dog will not give you a great sense of smell.

    Name: Kawarimi no Jutsu - Body Substitution Technique
    Type: Ninjutsu
    Rank: E (Basic)
    Range: 1 Meter
    Requirements: None
    Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. Naturally, it won't work with another person unless their skill gap is enormous, and the object to replace oneself with must be close in size and weight to the ninja themselves. This technique must be set up a little ahead when fighting skilled opponents, otherwise, you may end up getting hit because you wouldn't have enough time to use it.

    Bloodline Limits: Special Powers gained from your bloodline
    Bloodline Jutsu: List your bloodline jutsu, does not count towards your maximum jutsu amount; however follows all applicable rank and title rules.


    Background: Where does your character come from, what did he do until now. Exactly what was his story? Give us a clear picture!

    _________________________________________________________________________
    Note: Copy and Paste this character profile onto a new thread, and get those creative juices flowing!



    Name:
    Age:
    Gender:
    Height:
    Weight:

    Appearance:


    Race:
    Skin Color:
    Eyes:
    Body:
    Ethnicity:

    Personality:


    Rank:
    Village:
    Title:

    Bloodline:
    Element:
    Fighting Style:



    Inventory:

    Special Abilities:
    Traits:

    Jutsu Total:
    Jutsus:

    Name: Bunshin no Jutsu - Clone Technique
    Type: Ninjutsu
    Rank: E (Basic)
    Range: N/A
    Requirements: None
    Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.

    Name: Henge no Jutsu - Transformation Technique
    Type: Ninjutsu
    Rank: E (Basic)
    Range: N/A
    Requirements: None
    Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. It should also be noted that it does not grant one the properties of said objects or skills of that person, meaning turning into a weapon will not allow you to cut an opponent and turning into a dog will not give you a great sense of smell.

    Name: Kawarimi no Jutsu - Body Substitution Technique
    Type: Ninjutsu
    Rank: E (Basic)
    Range: 1 Meter
    Requirements: None
    Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. Naturally, it won't work with another person unless their skill gap is enormous, and the object to replace oneself with must be close in size and weight to the ninja themselves. This technique must be set up a little ahead when fighting skilled opponents, otherwise, you may end up getting hit because you wouldn't have enough time to use it.

    Bloodline Limits:
    Bloodline Jutsu:


    Background:
     
Thread Status:
Not open for further replies.

Share This Page