Combination and Special Elements

Discussion in 'Canon Jutsu and Special Abilities' started by Horus, Dec 31, 2016.

  1. There are currently no users chatting.
Thread Status:
Not open for further replies.
  1. Horus

    Horus Jounin Member
    Administrator

    45%
    Joined:
    Dec 27, 2016
    Messages:
    613
    Likes Received:
    8
    Trophy Points:
    33
    Gender:
    Male
    Experience Points:
    2400
    #1 Horus, Dec 31, 2016
    Last edited: Apr 8, 2017
    Name: Mokuton - Wood Release
    Elements Required: Suiton, Doton
    Ordinary Requirements: 800 Experience Points
    Description: Created by a famous shinobi near the beginning of Konoha's creation, this combination element was lost throughout the years. A few years later a small clan picked it up, but it was short lived due to the war wiping them out. While messing around one day, a skilled chunin rediscovered the wood release on accident. Even though he only had Earth, he somehow made it work without flaw, soon mastering the skills that go along with it. Since then, the occasional shinobi would pick up the ability, and there are even a few clans that have certain members dedicating themselves to learning it.

    Mokuton (Wood Release) is composed of Doton (Earth Release) and Suiton (Water Release). Doton (Earth Release) is strong against Suiton and Weak against Raiton. Suiton (Water Release) is weak against Doton and strong against Katon. This means that Mokuton (Wood Release) is weak to Raiton (lightning release), and Doton (Earth Release), and strong against Suiton (Water release), and Katon (Fire Release).

    Name: Mokuton Henge - Wood Element Transformation
    Type: Ninjutsu
    Rank: E
    Range: N/A
    Requirements: Mokuton
    Description: An advance version of Henge, it uses wood rather than illusion. After the user makes hand seals beams of wood will surround them and then converge to form the shape or person they are transforming into. This is best used when the object is wooden in some way.


    Name: Moku Shouheki - Wood Locking Wall
    Type: Ninjutsu
    Rank: B/A
    Range: N/A
    Requirements: Mokuton
    Description: The user will form hand seals and several beams of wood will spring from the ground in front of them. The beams come together to form a half dome in front of the shinobi and up to two of his friends. Due to the fact it focuses on the front, it's capable of taking damage of a jutsu one rank higher than it if you supply enough chakra.

    Name: Jubaku no Jutsu - Tree Restraints
    Type: Ninjutsu
    Rank: C/B/A
    Range: 1 Meter / 2 Meters / 5 Meters
    Requirements: Mokuton
    Description: The user will form hand seals, and beams of wood will spring towards a target. They will attempt to bind them and hold them in place. The higher rank of this skill is known, the more wood restraints are summoned. However, they can still only target one person.

    Name: Shichuuka no Jutsu / Shicuurou no Jutsu - Four Pillar Home Technique / Four Pillar Prison Technique
    Type: Ninjutsu
    Rank: B/A
    Range: N/A / 3 Meters
    Requirements: Mokuton
    Description: The user can channel chakra into the ground to summon forth a standard sized, non-furnished home. This home can have two floors, and can easy fit a three to four man shinobi squad. The shinobi can use the basic wood control to slowly form furniture.

    When the higher rank is known, you can form a wooden cage that springs from under the enemy. This is quicker and can hold a small group.

    Name: Daijurin no Jutsu - Great Forest Technique
    Type: Ninjutsu
    Rank: C/B/A
    Range: 1 Meter / 3 Meters / 5 Meters
    Requirements: Mokuton
    Description: Stretching an arm forward, the shinobi launches a mass of wooden spikes. These spikes are normally used in an attempt to impale the target or can be put in front of an ally to serve as a defense. It's only a couple of spikes at first, but as the rank advances it becomes a rather large mass.

    Name: Mokuton Bunshin no Jutsu - Wood Clone Technique
    Type: Ninjutsu
    Rank: B/S(Kinjutsu)
    Range: N/A
    Requirements: Mokuton
    Description: This creates a clone made of wood which in many ways is similar to a shadow clone. Clones created by this technique are harder to kill as you can't simply one shot them but they are more limited than shadow clones in many ways. Firstly they can't leave topics, and can only be created if there is some form of plant/nature life around and crumble away if said plant/nature life is destroyed. It can perform any level of Mokuton and Taijutsu (Cannot use elemental Tai outside of Mokuton elemental) techniques equal to the rank that this jutsu was used at, so long as the user knows them as well. The B rank can create up to a maximum of 4 clones while the S-rank version can create up to 8 clones. These clones have an equal amount of chakra as the user placed within them.

    When training this technique if a previous level is known you only need to train the difference in points and not the full amount.

    Name: Mokuton; Jukai Koutan - Wood Release; Birth of Dense Woodland
    Type: Ninjutsu
    Rank: S(Kinjutsu)
    Range: 25 Meters
    Requirements: Mokuton, at least 3 other Mokuton Jutsu
    Description: Focusing their ability to control wood into a large area, the user causes thick branches to emerge from it. As long as they hold the right hand seal, the can cause the branches to attack enemies and defend allies. This is considered the ultimate in wood control but can be used by those not experienced in lesser wood techniques.

    Name: Mokuton: Mokuryu
    Rank: S(Kinjutsu)
    Type: Ninjutsu
    Range: N/A
    Requirements: Mokuton, Large amounts of plant life in the area.
    Description Designed by the first Hokage and creator of the Mokuton element, it is claimed that Mokuryu is more than a mere technique, and is supposedly a summon that's shared by all Mokuton users. Of course, since no two Mokuton users that can wield this jutsu have tried to use it on each other, this hasn't been confirmed. Upon making the hand signs, an over-sized elephant-trunked Chinese dragon formed from wood is formed. This dragon persists until it is destroyed, and is said to be as strong as a boss summon. In the hands of someone with Chakra Drain or Gakido (Preta Path), they can choose to use the normal version, or create a weaker (major summon) dragon. The weaker dragon can drain chakra like the wielder, converting it into something the user can safely handle and giving it to them, through vines that connect them to their Dragon.

    Name: Youton - Lava Release
    Elements Required: Katon, Doton
    Ordinary Requirements: 800 Experience Points
    Description: Believed to originally have been a release only available to those that contain the four tailed monkey bloodline, Youton allows the unique fusion of earth and fire chakra to form tides of lava which can seemingly burn through anything in its path.

    Youton (Lava Release) is made using Earth and Fire. Earth is weak against Lightning and strong against Water, Fire is weak against Water and strong against Wind. This means Lava is very strong against Wind (as per Fire's strength) and weak against Lightning (as per Earth's weakness) and has average effect against Water (Fires Weakness and Earths Strength) It is slightly stronger than normal against Fire and Earth, because both Fire and Earth elements are of equal nature with Fire and Earth, but their power is combined in Lava.

    Name: Lava Creation
    Type: Ninjutsu
    Rank: B
    Range: N/A
    Requirements: Youton Element
    Description: Slamming their hands into and through the ground, the user creates a small crevice, one that allows a little bit of the earth molten fire to seep through to the surface. This jutsu 'creates' lava for use in further Jutsu's, with the amount created depending on the level of the user.

    E Rank: Enough for 3 Jutsu's
    D Rank: Enough for 5 Jutsu’s
    C Rank: Enough for 7 Jutsu’s
    B Rank: Enough for 9 Jutsu’s
    A Rank: Enough for 11 Jutsu’s
    S Rank: Enough for 13 Jutsu’s

    Name: Consuming Tide
    Type: Ninjutsu
    Rank: B
    Range: 3
    Requirements: Youton Element, Active Lava Creation jutsu
    Description: Channeling their chakra through a hole into the core, the Ninja causes it to bubble for a couple of seconds, causing a wave of lava to surge towards the surface. A turn after this jutsu is used, the lava created by the lava creation jutsu begins to seep out of the hole, heading in a direction chosen by the user. This flow advances at a rate of 2 feet a turn and will stop advancing after 5 turns, after which it begins to cool off, leaving a layer of rock in the areas that it flowed over.

    Name: Land Creation
    Type: Ninjutsu
    Rank: B
    Range: N/A
    Requirements: Youton Element, Lava Creation in effect or Double Chakra
    Description: Directing a stream of lava through the earth, the user sends it spraying into the air, where it immediately begins to cool and shape itself form into whatever shape the user wants it to. This lava cannot hurt other people (otherwise it will end up being used as a lava cannon) but can be used to change the shape of the land, and even create land from nowhere if used on the water. The amount of land or objects that can be created depends on the level of the user.

    D: 1 Foot
    C: 2 Feet
    B: 3 Feet
    A: 5 Feet
    S: 10 Feet

    Name: Lava Walking
    Type: Ninjutsu
    Rank: A
    Range: N/A
    Requirements: Water Walking
    Description: This jutsu allows the user to walk on lava. (Strange that) and counts as a basic for those with the Youton element.

    Name: Fountain of Entrapment
    Type: Ninjutsu
    Rank: A(Kinjutsu)
    Range: N/A
    Requirements: Youton Element
    Description: Making hand signs, the user spray a thick viscous liquid from their throat, a form of thick cooled lava. Upon contract with something other than the user, this begins to harden immediately, forming a layer of rock after a single turn. This jutsu can naturally be used to capture people, with other possible uses depending on the intelligence of the user.

    Name: Pit of Destruction
    Type: Ninjutsu
    Rank: A
    Range: N/A
    Requirements: Youton Element
    Description: Slamming their fist into the ground, this loosens and weakens the ground beneath the opponent’s feet. If the opponent doesn't move for a turn, the ground then collapses, dropping them into a pit full of lava, killing them. Though seemingly useless at a first glance, in the hands of a shinobi that plans ahead, this can be deadly.

    Name: Melting Apparition Technique
    Type: Ninjutsu
    Rank: A(Kinjutsu)
    Range: N/A
    Requirements: Youton Element
    Description: Taking a deep breath the user launches out a stream of lava into the air, sending it down showering on the opponent in a thin broadsheet. Since this jutsu is launched from above, this prevents the opponent from jumping straight up to avoid it. Since the jutsu kicks up a large cloud of steam afterward it leaves the opponent open for a second attack.

    Name: Lava Clone
    Type: Ninjutsu
    Rank: S
    Range: N/A
    Requirements: Youton Element, Body of Lava
    Description: Trying to manipulate the Youton element is hard enough. Trying to manipulate it into forming a clone that is capable of independent thought and movement takes this to extremes, making them limited in some manners. Firstly they can't leave topics, and can only be created if there is some form of lava around. It can perform any level of Youton and Taijutsu (Cannot use elemental Tai outside of Youton elemental) techniques equal to the rank that this jutsu was used at, so long as the user knows them as well. The user can create up to 8 clones using this technique. These clones have an equal amount of chakra as the user placed within them, and when destroyed, explode in a burst of lava encompassing 3 meters, making them dangerous to destroy in close range.

    Name: Molten Tide
    Type: Ninjutsu
    Rank: S
    Range: 3 Meters
    Requirements: Youton Element, Active Lava Creation jutsu, Consuming Tide
    Description: A stronger version of the Consuming Tide, they cannot truly be compared to each other, as it’s like comparing a cat to a mountain Lion. This tide moves 4 feet per turn, however, due to the speed that it advances it doesn't last as long, instead only pushing forward for 3 turns. Upon the cessation of the Jutsu's movement, the lava doesn't cool down, however, forming a barrier to movement.

    Name: Molten Blow
    Type: Ninjutsu
    Rank: S(Kinjutsu)
    Range: 5 Meters
    Requirements: Youton Element, At least 5 Youton Jutsu’s
    Description: Drawing in a breath as if they are about to perform a Katon jutsu, the user makes the hand signs before spraying a thin stream of lava from their mouth. While this technique is extremely short ranged (less than 20 feet), almost anything hit by it begins to melt, basically destroying whatever it touches within two posts.

    Name: Beast of Lava
    Type: Ninjutsu
    Rank: S(Kinjutsu)
    Range: N/A
    Requirements: Youton Element, Activated S rank Lava creation, at least 6 Lava Jutsu
    Description: Channeling chakra down the hole used to create/summon lava, this draws enough lava to the surface to create a giant beast like construct, which resembles a larger than normal beast. Since its skin is made from molten lava, it is very resistant to most forms of attack, is capable of dealing enormous amounts of damage. This construct lasts for 3 turns unless it is destroyed before then.

    Name: Youton: Volcanic Eruption
    Type: Ninjutsu
    Rank: S(Kinjutsu)
    Range: 25 Meters
    Requirements: Youton
    Description: After making the appropriate hand signs the user focuses chakra under the ground. This allows him to create a pocket of molten lava under the floor, after this, the priority is to draw your opponent over the area where the pocket of lava is. When they are over this spot, the user can, erupt the pocket, sending molten lava into the air. The amount of lava and the radius of the jutsu matters on the casters; chakra reserves and skill with Youton jutsu. Shinobi with smaller chakra reserves will find their attempts will be easier to dodge then shinobi with larger chakra reserves.


    Name: Youton: Magma Tsunami
    Type: Ninjutsu
    Rank: S(Kinjutsu)
    Range: 10 Meters
    Requirements: Youton Element, Large Chakra Reserves
    Description: After performing the required hand signs, the shinobi can make a large wave of lava. (Compare to Gaara's "Sand Tsunami"). After this jutsu has been performed it leaves large deposits of lava on the field which can be taken advantage of by the user. Only a person with high enough chakra reserves could possibly imagine using this jutsu, let alone use other any sort of jutsu after.


    Name: Ototon - Sound Release
    Elements Required: None
    Ordinary Requirements: 800 Experience Points
    Description: Ototon, is basically sound a special element so to speak. A sound is a traveling wave which is an oscillation of pressure transmitted through a solid, liquid, or gas, composed of frequencies within the range of hearing and of a level sufficiently strong to be heard, or the sensation stimulated in organs of hearing by such vibrations. Sound waves are characterized by the generic properties of waves, which are frequency, wavelength, period, amplitude, intensity, speed, and direction (sometimes speed and direction are combined as a velocity vector, or wavelength and direction are combined as a wave vector). Sound characteristics can depend on the type of sound waves (longitudinal versus transverse) as well as on the physical properties of the transmission medium. Sound pressure is defined as the difference between the average local pressure of the medium outside of the sound wave in which it is traveling through (at a given point and a given time) and the pressure found within the sound wave itself within that same medium. Ototon is weak towards the Wind Element.

    Name: Ototon Manipulation
    Type: Ninjutsu
    Rank: D
    Range: N/A
    Requirements: Ototon,
    Description: Ototon manipulation is a very weird technique, by using Ototon, it allows the user to change frequency. As well the amplitude on a lower level, dependent on many factors including light particle infractions. This may not increase to hurt your ears by itself. Sound level does not reach a high level to create sonic boom type effect. This, in reality, is used primarily to change the tone of one's voice and cannot be used to make something so quiet it is not heard at all.


    Name: Ototon Dual Sensibility
    Type: Ninjutsu
    Rank: C
    Range: N/A
    Requirements: Ototon,
    Description: Ototon, is a weird Ability. Using Sound as an element, one can dual verbally say things. This would include speaking to two people at once, at the same time, or something even more dastardly. It would be quite comical to see another person if they were to listen to an Ototon user speaking like this, as it could potentially create some sort of paranoia, or even fear in whoever is listening.


    Name: Ototon no Yaiba
    Type: Ninjutsu
    Rank: B/S
    Range: N/A
    Requirements: Ototon
    Description: Ototon no Yaiba, is a special technique, using sound element, it creates a sword out of waves through manipulation. At B rank this technique is a soft 4-foot, long staff. The staff when hit creates a sound that disturbs the user through the mind. At S rank, however, when hit the sword will hurt the user's eardrums, and make them off balance. Obviously, this would depend on the situation.

    Name: Ototon Mind Tricks
    Type: Ninjutsu
    Rank: B
    Range: 1 Meter
    Requirements: Ototon
    Description: Ototon, mind games is a heavy and tricky technique. Highly Advanced Ototon users may use this technique only. This uses all the basics of Sound wave technology, inputting it into one whole technique. Allowing the user to make 'whispers' or sounds to the other person, with their own sound and make them believe that the user is actually not doing it and only the target is responsible for saying those things. Note this does not take hand seals, however, requires concentration.

    Name: Ototon Reversion
    Type: Ninjutsu
    Rank: B
    Range: 3 Meters
    Requirements: Ototon
    Description: Ototon Reversion, is a weird Technique, only to be used by medium advanced Ototon users. This allows one to revert Sounds, of things that are talking in their language, such as birds, animals summons, as well as people talking. Reverting what they talk such as saying yes into no and no into yes.


    Name: Mind Convergence
    Type: Ninjutsu
    Rank: A
    Range: 3 Meters
    Requirements: Ototon
    Description: Ototon is a unique ability that can harness the power of sound. However, sound itself can be manipulated in various different ways. With this technique, it allows oneself to become more attuned towards talking to other people and letting them hear a melody coming out from your mouth that is like talking. It can sway people slowly if used correctly in talks and may also be of use in other situations where a person can "sweet talk" their way out of things using Ototon.

    Name: Ototon Disturbance
    Type: Ninjutsu
    Rank: A
    Range: 3 Meters
    Requirements: Ototon
    Description: This is an offspring of Ototon Revulsion, with this, one can invert the sentences and twist around people's words to make it seem like introverted. It allows people to perceive other things than that of which they actually hear. Maintainability costs C rank chakra.

    Name: Ototon Ear Convulsion
    Type: Ninjutsu
    Rank: A
    Range: 5 Meters
    Requirements: Ototon
    Description: This is a unique technique used by Highly advanced Ototon users. This technique, uses basic physics, applying it to the enemy’s body, accelerating the change in speed that he hears Sound. Changing the frequency, as well as the Amplitude, to great lengths, to create an ear convulsion effect, that will hurt the eardrum, and cause them to fall off balance, continual hearing of ear convulsion without proper assistance will cause the user to slowly turn deaf, and before that go crazy due to the continual frequency that is emitted from the Ototon user.

    Name: Ototon Wave
    Type: Ninjutsu
    Rank: S
    Range: 10 Meters
    Requirements: Ototon
    Description: By using Ototon, the user forms chakra, with the sound element, creating a barrier, almost like a sound barrier, changing the perceptions of what one would hear from one person to another. This ability then shoots off into a straight transverse wave. Towards the enemy, the Ototon wave is extremely, dangerous and fast, however, when hit, it will first disorient the user. Next, it will hurt the ears, lastly, it may make them off balance depending on how strong they are in their Taijutsu. If they are extremely strong only minor off balance may occur, however, if they are not, they will fall down or trip if they don't stand still.


    Name: Shoutaku - Swamp Release
    Elements Required: Doton, Suiton
    Ordinary Requirements: 800 Experience Points; at least Minor in Ijutsu
    Description: The Element of Shoutaku, or Swamp, is a potent mixture of earth and water. The result of such a mixture of water causes bacteria to quickly grow to make it a poisonous substance for those that inhale its toxic and foul fumes. It spawns some of the most colorful and disgusting jutsu. Swamp is strong versus water and fire elements and weak against lightning and earth elements. Shoutaku can be used to just make mud jutsu as well as just poison based jutsu.

    Name: Fester
    Type: Ijutsu
    Rank: C
    Range: N/A
    Requirements: Shoutaku
    Description: This jutsu will cause fungus and bacteria to grow in a colorful array, quicker within their swamp jutsu. The growing of bacteria and fungus will make the swamp jutsu all the more poisonous increasing the rank of any poisonous effects by one.

    Name: Swamp Spike
    Type: Ijutsu
    Rank: C
    Range: 1 Meter
    Requirements: Shoutaku
    Description: The user will perform but a single hand sign and then raise their fist into the air. From underneath the opponent, a single spike of the earth will shoot out attempting to stab into them, after the jutsu is performed the earth spike oozes into a large puddle of nasty mud and bacteria on the ground. If this spike pierces the opponent they will be infected with a bacteria that causes their stats to be lowered by 15%, this can be treated by someone with Ijutsu or will heal over time.

    Name: Open Wound
    Type: Ijutsu
    Rank: C
    Range: N/A
    Requirements: Shoutaku
    Description: After performing the appropriate hand seals the user will place his or her hands onto an enemy and cause bacteria to grow around the enemies open wounds causing them to become infected. An infected wound is extremely painful and will begin to swell. The infection can be treated by someone with Ijutsu or heal over time.

    Name: Bacterium Protection
    Type: Ijutsu
    Rank: C
    Range: N/A
    Requirements: Shoutaku
    Description: The user fills him or herself with a helpful bacteria that will clean out their system of deadly toxins. This removes all poisons that the user may have that are one rank lower than their own rank.

    Name: Smog
    Type: Ninjutsu
    Rank: C
    Range: 5 Meters
    Requirements: Shoutaku
    Description: A distraction/low-level assault technique, the Smog jutsu requires no hand signs. Instead, all the user needs to do is breathe in deep, before spraying a small black cloud onto the enemies, which blogs their view. Staying inside the cloud for longer than a turn also makes it harder for them to breathe, with 4 turns of exposure being enough to knock them unconscious.

    Name: Unnatural Growth
    Type: Ijutsu
    Rank: B
    Range: N/A
    Requirements: Shoutaku
    Description: This jutsu will cause the user to grow strange colorful fungus and bacteria on their body that can soften blows, making any physical attack they are hit by deal damage as if the weapon they are hit by was one rank lower. The Unnatural Growth can only protect from five attacks before the jutsu must be re-performed.

    Name: Swamp Spore
    Type: Ijutsu
    Rank: B
    Range: N/A
    Requirements: Shoutaku
    Description: The user will cause a bacterium to spring forth from any existing mud holes or swamp puddles. This bacterium, if inhaled will expand in the inhalers throat and attempt to suffocate them. (Takes one post) By coughing and spitting the bacterium can be forced out of the inhalers lungs and throat but not before causing their throat to swell, making it more difficult to breathe, the spore will go down after five posts.

    Name: Swamp Bog Jutsu
    Type: Ninjutsu
    Rank: B
    Range: 3 Meters
    Requirements: Shoutaku
    Description: The user will cause a large amount of festering mud to rise up from the ground, rising up a full foot from the ground in the center and then leveling out around the edges. The area covered is 30 square feet. The mud is filled with bacteria and fungus but has no other effect other than preparing for other jutsu.

    Name: Swamps Grip
    Type: Ninjutsu
    Rank: A
    Range: N/A
    Requirements: Shoutaku,
    Description: This deadly jutsu will cause bacteria to begin to grow up an enemy beginning at their legs, attempting to hold them in place, if it reaches any cuts the bacteria will invade the bloodstream and poison them with a poison equal to one rank lower than the user.


    Name: Sunaton - Sand Release
    Elements Required: Doton, Fuuton
    Ordinary Requirements: 800 Experience points.
    Description: The prized element of Sunagakure no Sato, Sunaton was developed deep within the walls of Sunagakure itself and despite the rise and declination of its user base as time passes it has remained an iconic symbol of the Sand. Though usually seen more often in the desert climate where more sand is available to manipulate, Usually seen more often in the desert climate with more sand there, it is not as prominent in areas with less sand such as Yukigakure or the highly urbanized Amegakure. Though they do require at least some skill in the Earthen arts to manipulate the tiny granules of sand it is not uncommon to see unique Jutsu springing up in even the simplest minded of amateur Sunaton users due to the capability of Sunaton flowing like liquid or hardening into stone. Finding it easier to carry in a gourd or some other vassal for their sand, many practitioners use the time-honored ability to seal objects so that they may have sand at the ready rather than spending the extra chakra to create sand at the drop of a hat when caught unprepared.

    Sunaton (Sand Release) is made using Wind and earth. Wind is weak against Fire and strong against Lightning, earth is weak against lightning and strong against water. This means sand is very strong against water (as per Earth's strength) and weak against Fire (as per Wind's weakness) and has average effect against Lightning (earth's Weakness and wind's Strength). It is slightly stronger than normal against Wind and Earth because both wind and Earth elements are of equal nature with Wind and Earth, but their power is combined is Sand.

    Name: Sabaku Kyuu - Desert Coffin
    Type: Ninjutsu
    Rank: C
    Range: 1 Meter
    Requirements: Sunaton
    Description: A trapping jutsu or transportation Jutsu, it utilizes sand wrapping around the enemy and restricting their movement with the coffin able to be moved around with the target inside. This specific technique is useful for setting up other techniques or transportation of enemies.


    Range: 10 Meters / 20 Meters
    Requirements: Sunaton
    Description: An extremely unusual technique that revolves around creating an eye of sand 10 meters from the user at D-Rank and 20 at C-Rank. The shinobi must close one of their eyes and put two fingers of either hand to that eye, and they will be able to see from the third eye's perspective. The eye has the same range as the human eye. Closing both eyes will not, of course, prevent the technique from working and instead actually allows them to keep their hands free and use the technique at the same time.

    Name: Suna Shuriken - Sand Shuriken
    Type: Ninjutsu
    Rank: C/B
    Range: 1 Meter / 3 Meters
    Requirements: Sunaton
    Description: Somewhat of an iconic technique, Sand Shuriken does exactly what its name says it makes sand shuriken that doesn't actually have a cutting edge with the power in the jutsu fully reliant upon its powerful physical impact. At C-Rank they have the normal throwing range of a shuriken while a B-Rank Jutsu has three times that due to the Sand Shuriken being thrown via chakra.

    Name: Sabaku Fuyuu - Desert Sand Floating
    Type: Ninjutsu
    Rank: C/B
    Range: N/A
    Requirements: Sunaton
    Description: Arguably one of the simplest techniques, this Jutsu utilizes sand manipulation to make a small platform that the user floats on air. The C-Rank version allows floating lower to the ground only while the B-Rank version allows you fly higher through the air.

    Name: Suna Bunshin no Jutsu - Sand Clone Technique
    Type: Ninjutsu
    Rank: B/A
    Range: N/A
    Requirements: Sunaton
    Description: This one's really complicated, it makes a sand clone, oh, wow, that's so ingenious and hasn't been seen before. Anyways, instead of focusing on chakra-based abilities it focuses on the physical and retains the full physical capacity of the user and lacks the shatter-prone weaknesses of other clones. In fact it specializes in not shattering with the B-Rank Jutsu able to catch C-Rank and below unique weapons and B-Rank non-unique weapons or an opponent’s limb in the clone and the A-Rank Jutsu able to do the same except on a much-improved scale with A-Rank non-unique weapons and below, B-Rank unique weapons and below, and several limbs in a way that it hampers movement to a point that this clone becomes more than just an annoyance, it becomes your death. The fact all clones have a durability of their Jutsu rank, one rank higher for strengths and one rank lower for their weaknesses, means that the clone can easily combat enemies in close ranges, and when "broken" the clone deploys enough sand for one rank lower Sunaton Jutsu or a couple Sunaton jutsu two ranks lower.

    Name: Suna Shigure - Sand Shower
    Type: Ninjutsu
    Rank: B/A
    Range: 40 Meters / 50 Meters
    Requirements: Sunaton
    Description: A technique the primary point of which is producing sand from the ground. The shinobi will use some sand to float it up and then fall down as rain. This will allow them to spread it over a wide area, which will increase the productivity of breaking down minerals in the ground to make more sand. It may also serve to slightly hinder the enemy. Spreading over a wide area of forty meters at B-Rank and fifty meters A-Rank make this extremely useful, the sand breaks down the minerals in the ground to sand for several equally ranked jutsu or one higher ranked jutsu

    Name: Sabaku Sousou - Desert Funeral
    Type: Ninjutsu
    Rank: B / A(Kinjutsu)
    Range: 2 Meters / 5 Meters
    Requirements: Sunaton, Sabaku Kyuu - Desert Coffin
    Description: This technique requires desert coffin to completely wrap around the target first to be used. It is very simple in concept: it makes the sand come together with great force, crushing the victim with extreme pressure. It is said that the victim does not even have time to feel pain from this jutsu since they die instantly. The strength of what this jutsu can crush is based on rank, B-kin version able to break up to B-kin or A-rank, while the A-kin can break one rank higher than the B-kin is able.

    Name: Gokusamaisou - Sand Prison Burial
    Type: Ninjutsu
    Rank: A/S
    Range: 5 Meters
    Requirements: Sunaton
    Description: One of the few truly powerful Jutsu, this turns an area of the ground thirty meters in diameter completely into quicksand quickly trapping anyone who was caught in the area and making them sink. This quicksand is dozens, upon dozens of meters deep. If unable to escape the victim will be pulled down to their mouth and nose and suffocate to death. The S-rank version increases the range to 60 meters wide and deep.

    Name: Sabaku Rou - Desert Prison
    Type: Ninjutsu
    Rank: A/S
    Range: 15 Meters
    Requirements: Sunaton
    Description: Utilizing a large amount of sand to trap a target such as a Boss-sized summoning creature or multiple targets, this is the ultimate Sunaton trap jutsu in terms of sheer size. Unfortunately, it can only be useful against a single opponent if other jutsu are too slow to catch them leaving this as the last alternative, so, if you don't want to waste chakra that makes this the Jutsu utilized for blocking or catching a large group of enemies. Only the S-rank version may try to trap a boss sized target.

    Name: Suna no Tate - Shield of Sand
    Type: Ninjutsu
    Rank: A/S
    Range: N/A
    Requirements: Sunaton.
    Description: A very powerful defensive ability, it fully utilizes sand manipulation to protect oneself actively. Following the ninja's will, the sand will move to intercept any attack they desire. Of course, this is far from an instant move and larger attacks may be impossible to avoid by using sand as a shield. The shinobi may form the sand into a spherical barrier around them to get better protection, but that naturally prevents them from seeing, and likely hearing, smelling or otherwise detecting, the opponent until the sphere is removed. The strength of this jutsu depends on the rank used. Able with withstand blows of equal rank.

    Name: Suna no Yoroi - Armor of Sand
    Type: Ninjutsu
    Rank: A/S
    Range: N/A
    Requirements: Sunaton, high chakra reserves
    Description: One with the ability to form a thin layer of sand over their skin for additional protection may not realize the usefulness of this Jutsu but a true master, indeed, does realize its potential. By compressing the sand with their chakra they can reduce the mass of the armor yet keep adding density, allowing for an extremely formidable amount of damage to be taken though it takes an equally formidable amount of chakra to pull off. Making the user heavier can also have its advantages and disadvantages, most of which are circumstantial and depending on the ingenuity of the user they may discover an entirely new use for the Jutsu. Capable of withstanding a few(3) A-Rank Jutsu at A-Rank and a few(3) S-Rank Jutsu this armor is arguably one of the more capable sand Jutsu but it is also a "feeder" meaning it eats away your chakra like it is candy. Though if a jutsu was one rank higher, it could easily blow through the armor.

    Name: Sabaku Taisou - Desert Imperial Funeral
    Type: Ninjutsu
    Rank: A / S(Kinjutsu)
    Range: 2 Meters/ 5 Meters
    Requirements: Sunaton, Sabaku Sousou - Desert Funeral
    Description: A technique that applies the concept of Desert Funeral is sure to be lethal, but instead of applying to the Desert Coffin it works on an area covered with sand. After putting their hands in the sand the user's chakra will compress it and crush anyone caught inside of it. As always, a technique like this has a weakness that makes it utterly useless and in this situation that weakness is that the opponent can't be standing on top of the sand or somehow be above it.

    Name: Shukaku no Hoko - Halberd of Shukaku
    Type: Ninjutsu
    Rank: S
    Range: 20 Meters
    Requirements: Sunaton
    Description: This is a very powerful attack, though it only affects a single target. The shinobi will gather sand into their hand and form a specifically shaped spear from it. This spear has great penetrating power, and while it must be thrown by hand, its speed will be increased by the sand manipulation ability(if you have it). There are very few things that the spear cannot pierce and it takes little chakra for its level, but its direct nature makes it somewhat easy to evade. Due to such a direct nature, this spear can impale any S-rank or lower defense. except for defenses, it is weak against. Which the impaling ability is weakened by one rank, simultaneously it is increased by one rank for those sand is strong against.

    Name: Shukaku no Tate - Shield of Shukaku
    Type: Ninjutsu
    Rank: S
    Range: 3 Meters
    Requirements: Sunaton
    Description: This is a very powerful defense. The shinobi will gather sand and high-density minerals from the ground and compress them with their chakra to form them into the shape of a small Shukaku demon to block an attack roughly 3 meters wide. This figure provides great defense, partly because it isn't subject to many weaknesses, so there are very few things that can really penetrate it. Unfortunately, it isn't very big, so it is ineffective against large-scale attacks. its defense is able to withstand multiple S-rank jutsu except for elements it is weak against, and S-kin jutsu it is strong against.

    Name: Kuusa Bouheki - Sky Sand Protective Wall
    Type: Ninjutsu
    Rank: S/S(Kinjutsu)
    Range: N/A
    Requirements: Sunaton
    Description: A powerful protective jutsu, it creates a massive barrier out of the sand, provided there is enough sand around. This wall can block huge attacks and float in the air to provide better coverage. The S-rank version is able to block a quarter village-wide, while the S-kin version can block a half village wide with ease. This is meant to block huge attacks and can float in the air to provide great coverage. This can block up to two jutsu at its rank or multiple lower rank jutsu as long as it is not weak against it.

    Name: Ryuusa Bakuryuu - Quicksand Waterfall Current
    Type: Ninjutsu
    Rank: S/S(Kinjutsu)
    Range: 100 Meters
    Requirements: Sunaton
    Description: A technique that covers a large area and requires a massive amount of sand, it is practically impossible to avoid without a special ability of some kind, since it creates a huge wave of sand. This amount of sand does not seem possible to jump over from the ground and it knocks down trees or buildings that may get in the way. It must be known that the S-rank version reaches 75 feet high while the S-kinjutsu is 150 feet high.
     
  2. Horus

    Horus Jounin Member
    Administrator

    45%
    Joined:
    Dec 27, 2016
    Messages:
    613
    Likes Received:
    8
    Trophy Points:
    33
    Gender:
    Male
    Experience Points:
    2400
    #2 Horus, Apr 4, 2017
    Last edited: Apr 8, 2017
    Name: Yamiton - Darkness Release
    Element Required: None
    Ordinary Requirements: 800 Experience Points, Can't have Hikariton
    Description: The thing that haunts people's dreams at night, the silent lurker, and most importantly a pretty forgotten art to the point no one presently even knows of its existence due to being lost in time. A rare talent indeed, it's not necessarily only for those "dark soul" types or cliche bad guys since darkness doesn't know good or bad, right or wrong, ultimately, it is the one who uses it that determines right from wrong; good from bad. Potentially a destructive force just like its sister element, one shouldn't forget about the subtle nuances darkness release can perform too.

    Dark Release is stronger against all single elements (Special, Basic), equal against Light Release and weak against Tri-elemental combinations.

    Name: Slink
    Type: Ninjutsu
    Rank: C
    Range: N/A
    Requirements: Yamiton
    Description: When a person really messes up they want to hide, but there are other jutsu for that. This jutsu works best for lurking purposes even if technically one could potentially evade an angry spouse or significant other with this jutsu. Using the shadows as a blanket in a way, the person can slink along unnoticed unless they make a rookie mistake like stepping on crunchy leaves. It is one of the fundamental techniques that all Yamiton users acquire, and perhaps one of the reasons for its bad name.

    Name: Wall of Shadows
    Type: Ninjutsu
    Rank: B
    Range: 20 Meters
    Requirements: Yamiton, Slink
    Description: Utilizing some of the principles of Slink, the user this time crafts a wall of darkness that stretches a little over thirty feet high and can stretch up to 20 Meters in length. While it blocks regular visibility the wall isn't exactly solid, permitting attacks to slip through regardless of whom they come from. The only difference is that those who practice the Yamiton arts can see through it as if it didn't exist.

    Name: Pluto's Kiss
    Type: Ninjutsu
    Rank: B
    Range: N/A
    Requirements: Yamiton
    Description: Using hand seals once again, a person will mold a dark figure from their shadow. Only a shadow in essence and form, the being can be dispelled like most clones when hit, but it'll constantly be honed in on the target as it constantly tries to fly through the air otherwise to its delicious prey. The closer it gets the colder the person swears the very atmosphere becomes, making it harder for them to move as it seemingly absorbs warmth. After caressing their face, the shadow leans in to give them a kiss, and if successful the person is then paralyzed in chakra use for two turns as the shadowy world disintegrates and their body retains that icy feeling.

    Name: Lily Explosion
    Type: Ninjutsu
    Rank: B
    Range: 8 Meters
    Requirements: Yamiton
    Description: Shadows in the surrounding area begin sprouting with darkness formed chrysanthemums, each petal sharp and capable of spearing through the skin while twice as large as the original flower. They're capable of forming within an 8-meter square area around the user, petals standing between a foot to a foot and a half long. The flowers can stay formed then, requiring chakra only for the manifestation, and upon the whim of the user, they then command the flowers to explode and send the petals rocketing through the air in many directions. After the flowers have exploded they can no longer control the petals due to their swift movement through the air, much like one can't control a kunai (without puppetry abilities) once it left the hand.

    Name: Porcupine Cover
    Type: Ninjutsu
    Rank: C/A
    Range: 5 Meters / 10 Meters
    Requirements: Yamiton
    Description: Going through the necessary hand signs, the person must be ready to make some minor sacrifices for a quick fix in a sticky situation. The user will make use of the shadows beneath their very clothes in order to solidify it into an almost liquid state of mobility and then cause the darkness to rise up in spikes all over one's body in a sneak strike. Unfortunately, this tends to damage one's clothing since it's got to break through the barrier, but always good when people are simply too close as the spikes stretch up to a foot. The C-rank version is good for doing it in more concentrated spots like only on your back or on an arm, while the A-rank version allows for full body coverage (minus exposed parts).

    Name: Shady Room
    Type: Ninjutsu
    Rank: C/A
    Range: 50 Meters / 100 Meters
    Requirements: Yamiton, Slink, Wall of Shadows
    Description: A jutsu built upon the previous principles, the user this time creates a whole block of shadows. The C-rank version of the jutsu is great for sunny days, able to either block out the sun completely or act more like its namesake and provide refreshing shade in a 50-meter area. The A-rank version, however, provides a pitch black room in a 100-meter area, leaving anyone without Hikariton or Yamiton inside relying on sensory abilities or guessing what's going on and what people are doing.

    Name: Blackhole
    Type: Ninjutsu
    Rank: D/C/B/A/S
    Range: 1 Meter / 2 Meters / 3 Meters / 5 Meters / 10 Meters
    Requirements: Yamiton
    Description: Those who like the shadows of Yamiton tend to really despise the overly bright jutsu of Hikariton and so have devised a jutsu with the sole purpose of canceling out their light bulb ways. Using this jutsu, they create a dark sphere that can draw in light sources, ensuring that they can darken even electrically lit houses, but more importantly take out jutsu of equal rank to the level they use. Unfortunately, they still can't defeat sunlight by sucking it in, but they hope to someday fix that problem.

    Name: Palace of Pain
    Type: Ninjutsu
    Rank: S (Kin)
    Range: 25 Meters
    Requirements: Yamiton
    Description: A destructive jutsu by nature, the best use is in the midst of a chaotic battlefield. Chances are the user will not only take out enemies with this jutsu but allies too without proper warning. As one flies through the hand seals, they slam their hands down on the ground and the darkness erupts up in large spikes surrounding them. With each second through another series of spikes jumps up in front of the first set, the latter set encased by a sudden wave of shadows as a building constructs around any of the impaled bodies in order to push them down and cover the gruesome sight. By the time the tenth row of spikes juts out a seeming palace has sprouted on the battlefield, shining black as if carved from obsidian, and the moment the last row of spikes is encased and turned into a "building" the whole thing suddenly slams down to the ground, ensuring that if anyone hasn't escaped by this point that they're then crushed by the pressure aside for the user. Afterward, the darkness slips off of them like liquid, not leaving a trace of its presence.


    Name: Hikariton Release - Light Release
    Elements Required: None
    Ordinary Requirements: 800 Experience Points, Can't have Yamiton
    Description: A power said to be the thing of myths and legends, the dreaded Light release is said to be the ultimate ability. While many claim Hikariton can only be used by the pure of soul, those individuals don't understand the sheer destructive capabilities this element possesses. Though it is unnecessary to even think in terms of good and evil, it is the person who has the release that makes the element.

    Light Release is stronger against all single elements (Special, Basic), equal against Darkness Release and weak against Tri-elemental combinations.

    Name: Beacon
    Type: Ninjutsu
    Rank: C
    Range: N/A
    Requirements: Hikariton
    Description: Drawing upon the power of the light, the user creates a ring of light around them, a beacon in the darkness if you will. This ring of light illuminates an area around them, allowing them to see further than normal in darkness or other similar things. Naturally, of course, this also makes them easier to see as a trade off. It is claimed that those with this jutsu are illuminated in a way that few others can match.

    Name: Eyesight to the Blind
    Type: Ninjutsu
    Rank: C
    Range: N/A
    Requirements: Hikariton
    Description: A simple but effective jutsu, those who have mastered the art of giving sight to the Blind tend to find those who can't do it rather silly. Channeling their Hikariton chakra into a fingertip, before poking someone before the eyes, often the user makes a silly comment while doing so. Either way, for the rest of the topic, those who have been affected by this jutsu receive no negative effects from bright lights and similar and can see normally through them (so they can stare into the sun safely).

    Name: Flare
    Type: Ninjutsu
    Rank: C
    Range: 3 Meters
    Requirements: Hikariton, Beacon
    Description: A smaller and more concentrated version of the Beacon, this one isn't nearly as effective for illuminating well anything, but it does have other uses. This jutsu can be held in the user's hand in a similar method to a torch, or it can be fired in the air as a signal. It can even be fired towards an enemy, in which case it blinds them for a single post.

    Name: Wings of Light
    Type: Ninjutsu
    Rank: C
    Range: N/A (10 Meter Height restriction)
    Requirements: Hikariton
    Description: This technique creates wings made out of light...they are attached the user, and they can fly about 10 meters up in the air. E-D Ranked ninja can maintain the wings of light for 2 posts, C-B Rank ninja can maintain the wings for 4 posts and A-S Rank ninja can maintain the wings of light indefinitely.

    Name: Swords of Piercing Light
    Type: Genjutsu (the B-ranked version)/ Ninjutsu (the A ranked version)
    Rank: B/A
    Range: N/A / 5 Meters
    Requirements: Hikariton
    Description: Calling upon the light to entrap and capture their foes, the target is placed in an illusion, in which 3 swords of bright white light force themselves through the targets arms and legs, entrapping them in place but not preventing hand signs. The A ranked Version of this jutsu isn't an illusion and creates five swords of actual bright light to try and capture them in place.

    Name: Beam of Light
    Type: Ninjutsu
    Rank: B
    Range: 5 Meters
    Requirements: Hikariton, Light Source
    Description: Typically used with the Beacon in the Darkness jutsu, Beam of Light is both simple and effective, but in the hands of a particularly devious ninja, can be seriously deadly. Mostly because there are quite a few things that could be classified as a light source. When this jutsu is activated, the user flicks through hand signs. The chosen light source glows brighter for a few seconds, before promptly shooting a beam of burning the light at the target, to try and burn and cut through them.

    Name: Bountiful Glory
    Type: Ninjutsu
    Rank: A
    Range: 15 Meters
    Requirements: Hikariton, Beacon in the Darkness, Light Source
    Description: A simple to use but deadly jutsu, it is claimed that those who have mastered it are favored by some kind of god, and the sheer radiance of their holiness prevents the impure for viewing them. After doing the necessary hand seals, the user, and an area 15 Meters around them begins to glow incredibly brightly for the next five posts. Looking into the glowing area is incredibly hard, with vision obscured and the possibility of doing similar damage to your eyes like staring at the sun.

    Name: Heavenly Flash
    Type: Ninjutsu
    Rank: A
    Range: N/A
    Requirements: Hikariton
    Description: Empowering themselves with the Light, the user temporary converts his own body into light, allowing him to increase his speed drastically for a single post. However, as a downside to this, the user can't use any other jutsu or make any kind of aggressive action during this turn what so ever, due to the concentration needed to prevent themselves from scattering into particles.

    Name: The Void
    Type: Genjutsu
    Rank: S
    Range: 30 Meters
    Requirements: Hikariton
    Description: A seemingly simple illusion, this jutsu contains no hidden dangers, traps or tricks. In fact, it contains nothing, merely making the opponents think that they and the user are in a featureless white space, which stretches as far as the eye can see. The dangers from this jutsu are more subtle since it doesn't freeze them in place. So while they can see the enemy and any attacks they make, they won't be able to see other things...such as trees or cliff edges.

    Name: Shining Heaven
    Type: Ijutsu
    Rank: C / A / S (All Kinjutsu)
    Range: 5 Meters / 10 Meters / 20 Meters
    Requirements: Hikariton
    Description: Shining down from the sky, a pure beam of bright white light glows upon the target, healing wounds and injuries depending on the rank. The amount healed by this jutsu is equal to a non-Kinjutsu Mystical Hand Technique of the same rank, with the ability to use this from a distance making it Kinjutsu.

    Name: Ranton - Storm Release
    Elements Required: Water, Lightning
    Ordinary Requirements: 800 Experience Points
    Description: First seen among the ninja's of Lightning Country, Ranton is one of the more decorative of the elemental releases, to the point where the Jutsu’s can be declared 'beautiful'. Of course, for a ninja, beauty and death are frequently combined, and people who stare slack-jawed in wonder are always the first to fall. Despite its name, and its fusion of water and lightning, Ranton actually has little to do with storms. Instead, Ranton is often mistaken for a light, with Jutsu’s and manifestations commonly appearing as a bright beam like substance, with the fluidity and adaptability of water mixed with the speed and destructive focus of lightning.

    Ranton - Storm Release is made using Water and Lightning. Water is weak against Earth and strong against fire, Lightning is strong against Earth and weak against Wind. This means that storm release is very strong against Fire, (as per Water's strength) and weak against Wind (as per Lightning's weakness), and has average effect against Earth (Water's weakness and Lightning's strength.) It is slightly stronger than normal against Water and Lightning.



    Name: Ranton Release: Ring
    Type: Ninjutsu
    Rank: D
    Range: N/A
    Requirements: Ranton
    Description: A rather simple jutsu, to the point where it doesn't even require handsigns, the user cuts a circle into the sky with their hands, channeling as they do so. The result of this, besides training in basic Ranton etiquette, creates a circular ring of Ranton chakra that follows the user around, lighting up the area around them.

    Name: Boomerang Blast
    Type: Ninjutsu
    Rank: C
    Range: 3 Meters
    Requirements: Ranton
    Description: A simple jutsu, upon making the handsigns, it gathers a beam of Ranton light into the user’s hands, which they point at an enemy. Then with a sound similar to a cannon, the Ranton light fires off, racing towards the target. While it only impacts with the force of a flying fist, it shocks anyone who is already soaking wet. As with a lot of Ranton jutsu, it can be guided in flight.

    Name: Bunker Buster
    Type: Ninjutsu
    Rank: A
    Range: 5 Meters
    Requirements: Ranton
    Description: Based on a rather simple principle, this jutsu at first appears to be a water jutsu, as it comes pouring down from the skies above them. Used as a shield/defensive cracker, it makes its way into any holes in the defenses, or if there are no holes, covers the defense. A minute later, the water flashes once before 'exploding', causing the typical Ranton shocks/zaps to anyone caught with/touching.

    Name: Into Infinity
    Type: Ninjutsu
    Rank: A
    Range: 10 Meters
    Requirements: Ranton
    Description: Best used when fighting multiple opponents, or when fighting blind, this jutsu has a very simple method of ensuring that it hits... attack everything. More specifically, when the hand seals are made, the user’s body is covered in bright light like substance, almost like they were preparing a shield. 5 seconds later, however, instead of a shield manifesting, a blast of Ranton energy explodes outwards, hitting anyone within 10 meters. Due to the nature of this jutsu, it’s rather exhausting, and thus can only be used 3 times in a thread.

    Name: Laser Circus
    Type: Ninjutsu
    Rank: S
    Requirements: Ranton
    Range: 15 Meters
    Description: One of the most powerful of the Ranton Jutsu’s, it’s almost one of the most infamous, as it had been used in many different wars. Upon making the hand seals, they gather a ball of chakra into their hands, which begin to glow with light. Once they are ready to fire, they simply aim it, from which dozens of smaller beams come flying forward to bombard the enemy. Like many Ranton jutsu, these beams can each be directed in flight.

    Name: Symphony of Destruction
    Type: Ninjutsu
    Rank: S (Kinjutsu)
    Range: 20 Meters
    Requirements: Ranton, Laser Circus
    Description: An even more powerful jutsu then Laser Circus, if that is even possible, the Symphony of Destruction is the last sound that anyone wants to hear. To use this jutsu requires the user to prick their fingers before making the signs so that the blood flows into the ball of light as it forms. When this one is fired, it makes a sound similar to that of an explosion, followed by several more. The first explosion comes from the actual jutsu itself, with the many secondary ones coming from impact, as each beam detonates with the force of an explosive tag. Like many Ranton Jutsu, these beams can be directed on the flight.

    Name: Futton - Boil Release
    Elements Required: Suiton, Katon
    Ordinary Requirements: 800 Experience Points
    Description: First found amongst the Terumi Clan of Kirigakure, it's often thought that its existence was what started off the massive bloodline purges. While Mokuton can be used on farms, Youton coming in handy when you need more land and even Ranton being useful with complex machinery and stuff, Futton has no peaceful use. Futton jutsu suffocate and melt, being the favorite jutsu type of many an assassin or murderer, due to its destructive nature. Combine the worst parts of Fire and water, Futton jutsu tend to spread out and hit large area's at once, making them perfect for exterminating villages, or killing entire rooms.

    Futton - Boil Release is made using Water and Fire. Water is weak against Earth and strong against Fire, Fire is strong against Wind and weak against water. This means that Boil Release is very strong against Fire, (as per Water's strength) and Wind, (as per Fire's strength). It is very weak against Water (as per Fire's weakness) and Earth (as per Water's weakness). It is slightly stronger than normal against Lightning because both Water and Fire elements are of equal nature with Lightning, but their power is combined in Boil.

    Name: Clear Air
    Type: Ninjutsu
    Rank: B
    Range: N/A
    Requirements: Futton
    Description: The most important jutsu in the Futton arsenal, Clear air allows one to use the element without risking their own lives. This jutsu surrounds them in a clearly visible layer of chakra, one that prevents other Futton jutsu from passing through. However, this layer of chakra can easily be penetrated, via sharp objects, or even other non-Futton jutsu making contact it. If penetrated/broken, this layer can't be reapplied for 2 posts, leaving them vulnerable to their own Jutsus.

    Name: Acid spit
    Type: Ninjutsu
    Rank: B
    Range: 10 Meters
    Requirements: Futton
    Description: After making the handsigns, the user makes a motion similar to building up a spit ball, before 'spitting' at the enemy. Though rather inaccurate, this can easily melt through flesh and bones, or even metal with prolonged exposure. Of course, the small size of the projectile and its short range means that actually hitting a moving target would be fun.

    Name: Poison Barb
    Type: Ninjutsu
    Rank: B
    Range: N/A
    Requirements: Futton
    Description: A slightly more practical jutsu for Futton users, this tends to be more popular amongst those that actually fight with swords. Of course, those types of people also enjoy whacking themselves with swords, and getting into fights, so what do they know. This jutsu allows you to coat a weapon that you’re using, with a sample of poison that you have on you.

    Name: Futton Release: Acid Exhale
    Type: Ninjutsu
    Rank: S (Kinjutsu)
    Range: 5 Meters
    Requirements: Futton, Acid Spit
    Description: Rather big and nasty, the jutsu known only as Acid Exhale does exactly what its name says (IE hurt people). Appearing like the Acid spit jutsu at first, this fires a massive glob at the enemy, which hits up to a meter at a time. If it hits the enemies in the eyes, it blocks their vision, as well as start melting them.

    Name: Futton Release: Kōmu no Jutsu - Skilled Mist Technique
    Type: Ninjutsu
    Rank: S (Kinjutsu)
    Range: 3 Meters
    Requirements: Futton, Five Futton jutsu.
    Description: Using Futton Release to create a cloud of mist which the user releases from their mouth. This mist has corrosive properties, capable of even melting the bones of a Susanoo. The technique has an inherent disadvantage in that its effects are indiscriminate, limiting its usage to areas that do not presently contain allies until the attack is completed. In the event that the mist escapes the containment area, thus putting others in danger, it was explained that the technique can be sufficiently manipulated to limit its acidic qualities to safer levels. The mist happens to deal damage to anyone around it, including the user, provided they don't take precautionary methods.
     
Thread Status:
Not open for further replies.

Share This Page